
<!doctype html>

<html lang="en">
<head>
  <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
  <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0, user-scalable=no">
  <title>WebcamJS Test Page</title>
  <style type="text/css">
    body { font-family: Helvetica, sans-serif; }
    h2, h3 { margin-top:0; }
    form { margin-top: 15px; }
    form > input { margin-right: 15px; }
    #results { float:right; margin:20px; padding:20px; border:1px solid; background:#ccc; }
  </style>
</head>
<body>
  <div id="results">Your captured image will appear here...</div>

  <h1>WebcamJS Test Page</h1>
  <h3>Demonstrates simple 320x240 capture &amp; display</h3>

  <div id="my_camera"></div>

  <!-- First, include the Webcam.js JavaScript Library -->
  <script type="text/javascript" src="../vendor/webcam.min.js"></script>

  <!-- Configure a few settings and attach camera -->
  <script language="JavaScript">
    Webcam.set({
      width: 320,
      height: 240,
      image_format: 'jpeg',
      jpeg_quality: 90
    });
    Webcam.attach( '#my_camera' );
  </script>

  <!-- A button for taking snaps -->
  <form>
    <input type=button value="Take Snapshot" onClick="take_snapshot()">
  </form>

  <!-- Code to handle taking the snapshot and displaying it locally -->
  <script language="JavaScript">
    function take_snapshot() {
      // take snapshot and get image data
      Webcam.snap( function(data_uri) {
        // display results in page
        document.getElementById('results').innerHTML =
          '<h2>Here is your image:</h2>' +
          '<img src="'+data_uri+'"/>';
      } );
    }
  </script>

  <script src="../vendor/vconsole.min.js"></script>
  <script src="../vendor/eruda.min.js"></script>

  <script>
    window.vc = new VConsole()
    window.$eruda = eruda.init()
  </script>
</body>
</html>
